![]() Gears mounted on either side of the plunger allow you to trade a long priming distance for a shorter prime of a beefy spring. ![]() Internally, the Helios is what you’d expect. If you want faster rate of fire, you’ll have to upgrade to more expensive (and electric) Rival blasters. In addition, proficient use can average 2 balls per second when it comes to the rate of fire. That’s a respectable velocity you’d expect from Rival, which usually claims “up to 100fps”. In testing, the Helios averaged 96fps with the included balls. It’s simply a matter of how the blaster works, and operating it as intended. Anything different can cause the internal “barrel” to get stuck trying to squish a Rival round, leading to the user needing to unjam the mechanism. The loading mechanism usually works flawlessly, provided you either let the breech return naturally or (if you’re not one to let go of the priming handle) push it back back fast enough to match. The Helios is an easy to use blaster, with one caveat. The blaster comes with a single, seven-round magazine. Note also the spring return on the priming handle, an improvement over the Apollo’s stiff priming hook.Ī single Rival rail sits on top of the blaster, to use with various accessories. The safety switch sits on both sides, allowing for ambidextrous use.Īlso allowing ambidextrous use is the priming handle, which is a separate piece that can be inserted (and removed) on either side of the blaster, simply by pulling back a button on the priming sled. A priming indicator also sits at the rear, showing the orange plunger when the blaster is ready to fire. The back of the blaster is thick and curved, allowing use as a shoulder stock. It has a large handle, due to it also serving as the magazine well. The Helios shares the same solid, no-nonsense blaster body design as other Rival blasters. Note that this blaster came from Canada, where it is already on Walmart store shelves. It demands a bit of patience in operation, but otherwise is a reliable, smaller spring-powered primary. The Helios is, as you’d expect, a respectable update to the original Apollo design. Now that the new colors are coming to store shelves (and appearing at Toy Fair), I’m going to fix that. Somehow, despite buying one and taking pictures, I never actually got around to writing a review. The last player to still have influence wins the game!Ĭoup Card Game is recommended for 2-6 players ages 10 and up, and takes about 15 minutes to play.The Helios has been on shelves for a while now, as a Phantom Corps addition to the Rival line. However, make a mistake and you could be shooting yourself in the foot… However, in this game of bluff and intrigue, any player could be lying, and calling their bluff puts you one step closer to winning. On your turn, you can take any of the actions from any influential character, regardless of which characters you actually have in front of you, or perform a generic action available to everyone, like taking coins and paying coins to launch a coup. Each player starts the game with two coins and two influence, each with a unique set of powers. In Coup, set in the universe of Resistance, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Your object is to destroy the influence of all the other families, forcing them into exile. You need to manipulate, bluff and bribe your way to power. You are head of a family in an Italian city-state, a city run by a weak and corrupt court. Ticket to Ride is recommended for 2-5 players ages 8 and up, and takes approximately 30-60 minutes to play. Ticket to Ride includes a detailed board map of North American train routes, 225 colored train cars, 144 illustrated cards, 5 wooden scoring marker, 1 rules booklet, and a Days of Wonder online access number. But don’t let simplicity fool you - Ticket to Ride requires strategy, good sense, and a touch of luck to win, making it one of the most popular specialty games of all time. This family-friendly game is simple to learn, and provides tons of replay value. Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America. The objective: to see which of them can travel by rail to the most cities in North America–in just 7 days. ![]() The stakes: $1 Million in a winner-takes-all competition. Some old friends have gathered to celebrate Fogg’s impetuous and lucrative gamble–and to propose a new wager of their own. Now at the dawn of the century it was time for a new “impossible journey”. The date is October 2, 1900, 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a L20,000 bet that he could travel “Around the World in 80 Days”.
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